Plate II · 4 skins · 11 races · 4 classes

The Peoples

Aurora, the legend says, forged the Elf from clay, then Man, Dwarf, Halfling and others. In the game every race belongs to one of four skins, and the skin draws the lines of friendship and war. Pick a race and you have picked a side.

How to read the plates

STR19

Each bar is the most a stat can reach in play for that race: the race maximum plus one, never above 25. All bars share one scale, 0 to 25; a gold number touches the ceiling.

STR strength · INT intelligence · WIS wisdom · DEX dexterity · CON constitution

Currents and shoals

Who may help whom

  • Whities and blackies are enemies. Whities never help ghosts or blackies, and the other way round.
  • Brownies may help anyone but ghosts.
  • Ghosts may not help any other skin. Misties sail alone.
  • Player killing is allowed between different skins. Repeatedly killing your own skin is not; whities may only kill skinmates who carry the guilty flag.

The full text is in the Rules of Stonia.

Inset · diplomatic chartfrom the rules
ENEMIES may help may help never helps Whities Blackies Brownies Misties
Gold arrows: may help. Red line: enemies. Dashed lines: never help ghosts. Ghosts send no lines of their own.

Soundings by race

Eleven race plates

Stat ceilings drawn to one scale, then the race's size, its skill and spell slots, and what it costs in creation points.

Whities

enemies of the blackies

Human

Home port · Dorpat

STR 19
INT 19
WIS 19
DEX 19
CON 19
Size
medium
Creation pts
0
Skill slots
20
Spell slots
30

Elf

Home port · Elven Valley

STR 17
INT 21
WIS 19
DEX 22
CON 16
Size
small
Creation pts
5
Skill slots
14
Spell slots
36

Dwarf

Home port · Dwarven Kingdom

STR 21
INT 17
WIS 20
DEX 15
CON 22
Size
small
Creation pts
8
Skill slots
22
Spell slots
24

Hobbit

Home port · Shire (Green Dragon Inn)

STR 14
INT 18
WIS 17
DEX 22
CON 18
Size
small
Creation pts
4
Skill slots
18
Spell slots
32

Blackies

enemies of the whities · all start in Moria

Demon

Home port · Moria

STR 19
INT 23
WIS 21
DEX 19
CON 18
Size
medium
Creation pts
10
Skill slots
14
Spell slots
36

Orc

Home port · Moria

STR 22
INT 14
WIS 14
DEX 19
CON 21
Size
medium
Creation pts
5
Skill slots
24
Spell slots
12

Half-orc

Home port · Moria

STR 20
INT 15
WIS 15
DEX 19
CON 20
Size
medium
Creation pts
3
Skill slots
20
Spell slots
26

Troll

warrior only

Home port · Moria

STR 25
INT 2
WIS 12
DEX 15
CON 25
Size
huge
Creation pts
9
Skill slots
35
Spell slots
0 · no mana

Brownies

neutral · may help anyone but ghosts

Giant

Home port · Grey Mountains

STR 23
INT 16
WIS 19
DEX 16
CON 21
Size
huge
Creation pts
6
Skill slots
26
Spell slots
16

Nomad

Home port · Eastern Path

STR 18
INT 18
WIS 18
DEX 21
CON 19
Size
medium
Creation pts
3
Skill slots
20
Spell slots
28

Misties

helps no other skin

Ghost

Home port · a small crypt in the Chapel

STR 10
INT 21
WIS 21
DEX 22
CON 14
Size
small
Creation pts
7
Skill slots
10
Spell slots
50

Deepest water - the highest ceiling per stat

  • STR25Troll
  • INT23Demon
  • WIS21Demon, Ghost
  • DEX22Elf, Hobbit, Ghost
  • CON25Troll

Tide table

All eleven races side by side

The same numbers as the plates, in one table for comparing. On a phone, slide it sideways. Gold = 25.

Race Skin Home port STRINTWISDEXCON Size Skill slots Spell slots Creation pts
Human Whities Dorpat 1919191919 medium 20 30 0
Elf Whities Elven Valley 1721192216 small 14 36 5
Dwarf Whities Dwarven Kingdom 2117201522 small 22 24 8
Hobbit Whities Shire (Green Dragon Inn) 1418172218 small 18 32 4
Demon Blackies Moria 1923211918 medium 14 36 10
Orc Blackies Moria 2214141921 medium 24 12 5
Half-orc Blackies Moria 2015151920 medium 20 26 3
Troll Blackies Moria 252121525 huge 35 0 9
Giant Brownies Grey Mountains 2316191621 huge 26 16 6
Nomad Brownies Eastern Path 1818182119 medium 20 28 3
Ghost Misties a small crypt in the Chapel 1021212214 small 10 50 7

Stat columns: the most each stat can reach in play (race maximum + 1, never above 25).

Crew

The four classes

Every race but one may take any of the four: mage, cleric, thief or warrior. Trolls are warriors only. Every class can gain extra skills and spells beyond its own at a guildmaster, with practice and gain.

Mage

Book and spell. Most spell slots: ghost 50, elf and demon 36.

Cleric

Prayer and healing. Highest wisdom: demon and ghost, 21.

Thief

Quiet feet. Highest dexterity: elf, hobbit and ghost, 22.

Warrior

Steel first. Most skill slots: troll 35, giant 26, orc 24.

A race's skill and spell slots are worth weighing against the class you have in mind. How learning works.

Special marks on the chart

Troll, ghost and hobbit

Troll

  • Warriors only.
  • Wield a weapon in each hand.
  • Learn no spells (0 slots) and have no mana.
  • Strength and constitution both reach 25, the ceiling; intelligence stops at 2.

Ghost

  • Always invisible; moves unseen.
  • Burnt by sunlight, and by a fire bigger than itself.
  • May wield the ancient draconian dagger.
  • Helps no other skin. Others make a fire with light to keep ghosts off.

Hobbit

  • Moves unseen, like a ghost.
  • Small, with dexterity up to 22.
  • Starts at the Green Dragon Inn in the Shire.
  • A whitie, in the same skin as humans, elves and dwarves.

The Story of Ilmarine

How the peoples came to be

“It is said, Ilmarine had taken a piece of fine steel, forged a rubber ball of it and, finally, streched it out all over the world. Then, filled with the fire, he took the shining stars and the silvery moon and fastened them to the Great Ball of Rubber. Finally, the Great Light was given to him by Uku ... Then the two Angels were born - the almighty Aurora, all dressed in white and silver, and the Angel of darkness - Diablo.”

The Story of Ilmarine, by Neonaeon

And Aurora forged the Elf from clay, then Man, Dwarf, Halfling and others.

“All races aren't good friends here and you must very carefully take care yourself.”