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Why thieves have sanc?

by Skorpion 07.08.2003 1 views 36 comments from the old LogStation
Skorpion · Why thieves have sanc? Read it, or press Play
///Tulen mina mudasse vaatan eq ple midagi ple l2hen linda stiilin colo paljax ja tuleb ork kallale.....

steal ofcol coloBingo! You got it!  <<=-- *FLEX*

8 > look 3.
An Orc has arrived from west.

8 > 
Orc attacks you!
You parry Orc's attack.
You parry Orc's attack.

8 Orc:Perfect > Elite guard colonel, the guardian of whities. He is a medium sized human,
every inch of it muscle. It would be a Bad Thing to commit a crime in his
presence.
The elite guard colonel is sized as medium and he is in excellent condition.

The elite guard colonel is using:
<worn on body>      (Magical) a metal breastplate
<worn on head>      (Magical) a metal helmet
<worn on legs>      (Magical) a chain mail leggings
<worn about body>   (Magical) a full metal armour

You peek at the inventory:
     a ring
( 2) a pair of black gloves
( 3) a pair of black sleeves
( 4) a pair of black leggings
( 2) a black coat
     (Magical) a bloody mace
     a yellow potion
     a key
     a black silk belt
     a small metal shield
( 2) a red coloured ring
( 2) (Magical) a scroll of identify
     a green belt
     (Glowing) a bead of sunlight
     a large wooden shield
look     a large metal shield
     a body ringmail
     brass sleeves
( 9) a waterskin
     a pair of black boots
     (Magical) a bastard sword
Your stab decimates Orc!
You parry Orc's attack.
You block Orc's attack with your shield.
You dodge Orc's attack.
You parry Orc's attack.

8 Orc:Perfect > The Inner Yard of the Fortress
You are in one of the safest places for whities in the whole world. Huge
marble steps lead up to the Convention House, an ancient gothic style house.
The yard is surrounded by thick fortress wall, about 2,5 metres thick, four
corner towers in each corner and a drawbridge to the west leading to a large
square just before the stronghold.

 [Exits: south west]
A pair of black gloves has been left here.
( 2) (Glowing) A shiny bead has been left here.
An evil looking sword has been left here.
( 2) (Glowing) A hot piece of stone has been left here.
You see a plain leather vest here.
(Magical) A lantern lies here.
( 2) A canoe has been left here.
A pair of black boots has been left here.
Orc is here, fighting YOU!  <<==-- Ahhaa Sancless
(White Aura) An elite guard colonel is here, waiting for some ghost to cast down.
(White Aura) An elite guard is here, waiting to dispense some justice.
Orc's kick maims you!

8 Hp:Excellent Orc:Perfect > 
Orc blocks your attack with his shield.
Orc dodges your attack.
You parry Orc's attack.
You parry Orc's attack.
You block Orc's attack with your shield.

8 Hp:Excellent Orc:Perfect > cast 'acid blast'Your acid blast devastates Orc!

8 Hp:Excellent Mana:Perfect Orc:Scratches > 
Orc's kick maims you!

8 Hp:Scratches Mana:Perfect Orc:Scratches > cast 'acid blast'
Your stab maims Orc!
You dodge Orc's attack.
You parry Orc's attack.

8 Hp:Scratches Mana:Perfect Orc:Bruises > Your acid blast devastates Orc!

8 Hp:Scratches Mana:Good Orc:Bruises > 
An Orc looks at you.

8 Hp:Scratches Mana:Good Orc:Bruises > 
Orc's kick maims you!

8 Hp:Bruises Mana:Good Orc:Bruises > 
Orc dodges your attack.
Orc's slash mutilates you!
You dodge Orc's attack.

8 Hp:Bruises Mana:Good Orc:Bruises > 
Orc's kick mutilates you!

8 Hp:Wounds Mana:Good Orc:Bruises > cast 'acid blast'
Orc parries your attack.
You parry Orc's attack.
You parry Orc's attack.
You dodge Orc's attack.

8 Hp:Wounds Mana:Good Orc:Bruises > Your acid blast obliterates Orc!

8 Hp:Wounds Mana:Good Orc:Wounds > 
Orc's kick decimates you!

8 Hp:Wounds Mana:Good Orc:Wounds > 
Orc dodges your attack.
You block Orc's attack with your shield.
You dodge Orc's attack.
You parry Orc's attack.
You dodge Orc's attack.

8 Hp:Wounds Mana:Good Orc:Wounds > cast 'acid blast'Your acid blast obliterates Orc!

8 Hp:Wounds Mana:Used Orc:Nasty > 
Orc's kick mutilates you!
Orc blocks your attack with his shield.
You dodge Orc's attack.
You dodge Orc's attack.
You parry Orc's attack.

8 Hp:Nasty Mana:Used Orc:Nasty > cast 'acid blast'Your acid blast devastates Orc!

8 Hp:Nasty Mana:Slow Orc:Hurt > 
Orc blocks your attack with his shield.
Your stab decimates Orc!
You block Orc's attack with your shield.
You dodge Orc's attack.

8 Hp:Nasty Mana:Slow Orc:Bad > 
An Orc has fled!
An Orc leaves south.
south
8 Hp:Nasty Mana:Slow > 
An Orc has arrived from south.
bs Orc
8 Hp:Nasty Mana:Slow > The Convention House

 [Exits: north east west up]

8 Hp:Nasty Mana:Slow > You imagine that you fight with somebody.

8 Hp:Nasty Mana:Slow > nThe Inner Yard of the Fortress

 [Exits: south west]
A pair of black gloves has been left here.
( 2) (Glowing) A shiny bead has been left here.
An evil looking sword has been left here.
( 2) (Glowing) A hot piece of stone has been left here.
You see a plain leather vest here.
(Magical) A lantern lies here.
( 2) A canoe has been left here.
A pair of black boots has been left here.
(White Aura) An elite guard colonel is here, waiting for some ghost to cast down.
(White Aura) An elite guard is here, waiting to dispense some justice.

8 Hp:Nasty Mana:Slow > scanYou scan all directions around you:
The gateguard, the gateguard and the gateguard are pretty close by west from here.

8 Hp:Nasty Mana:Slow > whePlayers near you:
Skorpion             The Inner Yard of the Fortress
Someone              Somewhere near to you

8 Hp:Nasty Mana:Slow > wThe Fortress Gates

 [Exits: north east south west up]
A pair of gloves has been left here.
(White Aura) An elite gateguard is here, guarding the fortress gate.
(White Aura) An elite gateguard is here, guarding the fortress gate.
(White Aura) An elite gateguard is here, guarding the fortress gate.
The gateguard says 'Be careful, Colonel isn't in good mood today.'

8 Hp:Nasty Mana:Slow > wIn front of the Small Fortress

 [Exits: north east south]

8 Hp:Nasty Mana:Slow > nThe Wide Avenue

 [Exits: north south]

8 Hp:Nasty Mana:Slow > nTown Hall Square

 [Exits: north east south west]
A small white fountain gushes forth here.
(White Aura) An elite guard is here, waiting to dispense some justice.

8 Hp:Nasty Mana:Slow > scanYou scan all directions around you:
The elite guard is fairly far off north from here.

8 Hp:Nasty Mana:Slow > traYou start to search for tracks.
You kneel down to examine the tracks very carefully.

8 Hp:Nasty Mana:Slow > 

You discovered following tracks in this room:
Extremely light and large size tracks of an Orc leading north, 0 ticks old.   <<<==-- Ahhaa kindel trap altari taga. Aga kuna eqless olin siis ei viicinud vaadata kas trolle v glaabusi altari taga on.
Extremely light and large size tracks of an Orc leading south, 0 ticks old.
Extremely light and large size tracks of an Orc leading east, 0 ticks old.
Extremely light and large size tracks of an Orc leading south, 4 ticks old.
More than light and medium size tracks of a Halforc leading west, 5 ticks old.
Extremely light and large size tracks of an Orc leading south, 5 ticks old.
More than light and large size tracks of an Orc leading south, 5 ticks old.
Extremely light and large size tracks of an Orc leading west, 5 ticks old.
Barely detectable and medium size tracks of a Halforc leading south, 5 ticks old.
Barely detectable and medium size tracks of a Halforc leading west, 6 ticks old.

8 Hp:Nasty Mana:Slow > stYou stand up.

8 Hp:Nasty Mana:Slow > nThe Temple Square

 [Exits: north east south west :up:]

8 Hp:Nasty Mana:Slow > scanYou scan all directions around you:
The elite guard is pretty close by north from here.
The bartender is fairly far off east from here.
The elite guard is pretty close by south from here.
The knight templar is pretty close by west from here.

8 Hp:Nasty Mana:Slow > nThe Temple Of Taara

 [Exits: north south]
(White Aura) An elite guard is here, waiting to dispense some justice.

8 Hp:Nasty Mana:Slow > scanYou scan all directions around you:
The elite guard is fairly far off south from here.

8 Hp:Nasty Mana:Slow > nscanBy the Temple Altar

 [Exits: :east: south up]

8 Hp:Nasty Mana:Slow > You scan all directions around you:
Orc is pretty close by east from here.
The elite guard is pretty close by south from here.
Heimdall is a long ways off up from here.

8 Hp:Nasty Mana:Slow > eBehind the altar

 [Exits: west]
(Glowing) A bright ball of light shimmers in the air.
(Black Aura) (hurt) Orc is here.   <<==- *GRIN* Actionid olid ignored :( bs j2i panemata ja orc kavalpea sanca peale pannud.

8 Hp:Nasty Mana:Slow > 
Orc attacks you!
You parry Orc's attack.
Orc's slash misses you.

8 Hp:Nasty Mana:Slow Orc:Hurt > 
Orc parries your attack.
You parry Orc's attack.
You dodge Orc's attack.
You parry Orc's attack.
You parry Orc's attack.

8 Hp:Nasty Mana:Slow Orc:Hurt > 
Orc closes the altar.

8 Hp:Nasty Mana:Slow Orc:Hurt > fleePANIC! You couldn't escape!  <<==-- alguse paanika
flee
8 Hp:Nasty Mana:Slow Orc:Hurt > PANIC! You couldn't escape!
fleeOrc parries your attack.
You dodge Orc's attack.
You block Orc's attack with your shield.
You have become better at shield block!
You parry Orc's attack.

8 Hp:Nasty Mana:Slow Orc:Hurt > op wPANIC! You couldn't escape!
flee
8 Hp:Nasty Mana:Slow Orc:Hurt > You open the altar.
Orc closes the altar.

8 Hp:Nasty Mana:Slow Orc:Hurt > PANIC! You couldn't escape!
flee
8 Hp:Nasty Mana:Slow Orc:Hurt > PANIC! You couldn't escape!
flee
8 Hp:Nasty Mana:Slow Orc:Hurt > PANIC! You couldn't escape!
flee
8 Hp:Nasty Mana:Slow Orc:Hurt > PANIC! You couldn't escape!
flee
8 Hp:Nasty Mana:Slow Orc:Hurt > PANIC! You couldn't escape!
flee
8 Hp:Nasty Mana:Slow Orc:Hurt > PANIC! You couldn't escape!
fleeOrc parries your attack.
Orc's slash maims you!
You block Orc's attack with your shield.
You dodge Orc's attack.

8 Hp:Nasty Mana:Slow Orc:Hurt > PANIC! You couldn't escape!

8 Hp:Nasty Mana:Slow Orc:Hurt > cast 'acid blast'Your acid blast mutilates Orc!

8 Hp:Nasty Mana:Tired Orc:Hurt > 
Your stab injures Orc.
You parry Orc's attack.
Orc's slash misses you.

8 Hp:Nasty Mana:Tired Orc:Bad > cast 'acid blast'Your acid blast maims Orc!

8 Hp:Nasty Mana:Bad Orc:Bad > 
Orc's kick misses you.
Orc dodges your attack.
You dodge Orc's attack.
You parry Orc's attack.
You parry Orc's attack.

8 Hp:Nasty Mana:Bad Orc:Bad > infYou have 115/365 hit, 18/149 mana, 219/219 movement.
Orc dodges your attack.
Orc's slash maims you!
You dodge Orc's attack.

8 Hp:Hurt Mana:Bad Orc:Bad > kickYour kick injures Orc.

8 Hp:Hurt Mana:Bad Orc:Bad > 
Orc blocks your attack with his shield.
Orc blocks your attack with his shield.
You parry Orc's attack.
You parry Orc's attack.
You parry Orc's attack.

8 Hp:Hurt Mana:Bad Orc:Bad > kickYour kick wounds Orc.

8 Hp:Hurt Mana:Bad Orc:Awful > 
Orc's kick mutilates you!

8 Hp:Bad Mana:Bad Orc:Awful > 
Your stab misses Orc.
You dodge Orc's attack.
You parry Orc's attack.

8 Hp:Bad Mana:Bad Orc:Awful > infYou have 48/365 hit, 20/149 mana, 202/219 movement.

8 Hp:Bad Mana:Bad Orc:Awful > cast 'acid blast'Your acid blast maims Orc!

8 Hp:Bad Mana:None Orc:Awful > 
Orc's kick mutilates you!
Your stab injures Orc.
You parry Orc's attack.
You parry Orc's attack.

8 Hp:Awful Mana:None Orc:Bleeding > kickYour kick injures Orc.
Orc is mortally wounded, and will die soon, if not aided.
Your stab misses Orc.

8 Hp:Awful Mana:None Orc:Bleeding > kickYour kick injures Orc.
Moon the Orc is dead! R.I.P.

Orc's leg is sliced from his dead body.
You get 5 gold 9 silver 100 copper pennies from corpse of Moon.

8 Hp:Awful Mana:None > exa corpseWhen you look inside, you see:
Corpse of Moon contains:
     a black coat
     a pair of black sleeves
     a pair of black gloves
     a pair of black boots
     a pair of black leggings
     a body ringmail
     a large orkish scimitar
( 2) a red coloured ring
     a canoe
     an iron helmet
( 2) a yellow potion
     a large metal shield

8 Hp:Awful Mana:Awful > whePlayers near you:
Skorpion             Behind the altar

///Kapp on tagasi nalja tegemise p2evadelt ning tapab k6ik maha! (Mina)

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Comments

[36]

Blazer07.08.2003 12:26
thiefil poel sanca vaja, v6tame sanca maha, orc warr on liiga k2kk
skorpion to blazer07.08.2003 12:32
see pealkiri oli irooniast pandud. olex orc algusest peale sancaga olex ma jalad ees l2inud ja orc max bruisesisse olexin saand
Rage07.08.2003 12:43
kui palju on siis vaja IQ-d et iroonitseda?
skorpion to rage07.08.2003 12:44
ask blazer!
Skorpin to blazer07.08.2003 12:48
a sa vaata kui k2kk on giant warr. orcil ple lightningu vulni seega chain ega breff ei kyta. orcil rohkem hp t2nap2eval kui giantil orcil dex k6rgem kui giantil
Rage07.08.2003 13:14
hobbit warrist ärme üldse räägi, see vabsjee käkk ju
skorpion07.08.2003 14:39
kust otsast?
Damien07.08.2003 17:44
oled sa jobbiti mängind skorpion.. ? :)
Bad07.08.2003 20:12
hobbit warr on ikka yks kõvemaid warre kui tal poleks frosti vulni.hobbitile on see frosti vuln liiga tugev tean olen ise mänginud.'overpower' olid hobbit warrid kes lõid str 17 relvadega jubedat dammi.aga frosti vulni said kõik teised klassid peale warri ka
Rothe07.08.2003 20:42
Vahetada frost 3-se roundi "acid bite mauls + kick injures" vastu. Tingi!
Seem07.08.2003 21:38
IMO on Hobbiti frost breathi vuln RP seisukohast õigustatud, küll aga mitte eriti gameplay seisukohast. Samas ei ole frost breath nii levinud, et see väga suur probleem oleks. (Ghostide seas ehk küll - kuid eks kõigil ole omad tugevad ja nõrgad vastased.)
Rage07.08.2003 21:51
iga frosti vastu 2 mauli/woundi ja kick panna on kyll liialdatud. umbes pooled fightid frostivate demon maagidega on nende kasuks lõppenud ja palju rohkem kui pooled fightid ghostidega on nende kasuks lõppenud. eq-ga demon ja eriti ghost casterit on raske pikali saada. nomad warridega on küll väga tasavägised fightid, nt eile privatega ;)
Blazer07.08.2003 22:49
rothe tegi nalja! ja kui korraliku giant warri teed, siis on tal iga lax rohkem hp-d kui orcil. vanad giantid on jah v2ixema hp-ga, aga vaata vanu orce (krae 476, sebra alla 500, odin alla 500 jne). yleeile pani ches mulle yle roundi 3 woundi oma staffiga, keskmine round oli 2 woundi, see on ka orcile liiast. setiga orc ja setis hobbit on enamv2hem v6rdsed siiski.
Skorpion07.08.2003 22:58
aga mis me hobbitist r22gime.... Hobbit vs 1k6ik mis teine warr peax k6ik teised 2ra taguma, eq v6rdsed v midagi. Aga räägime Giantist, ok giant thiefi saab etkel isegi m2ngida kuigi sitax saab sisse (low dex) aga r22gime rp j2rgi k6ige kapimast warrist Giant Warriorist. Giant warr on etkel t2ielik niru. RP j2rgi plegi siukest asja nagu olemas "hobbit warrior" huh whats that? 2kki peax giantiga midagi tegema midagi juurde andma (bonus?) mingi vulni maha v6tma whatever..... HP poolest Giant, Orc ok enamv2hem v6rdsed orcil ple lightningu vulni (breff ja chain ei l88) Orci dex on k6rgem kui gianti oma Orcil bonus third attack parry hand to hand seega parry ja third attack nagu annax "dexi" juurde ei saaa vast niipalju sisse et parryb rohkem kui teised ja third attack bonus l88b rohkem natuke kui ta dex lubax. Hetkese dexi ullusega on midagi valesti, Kui orci suur hp on abx siis Gianti hoiab see natuke kauem liccalt elus. Kuigi kui 3 mage grupp on siis tuleb giantil kiirelt joosta v on kellad.
Celester07.08.2003 23:02
Andke giantile kick bonus 25% ja näiteks bash,bash door, knockout jne asjade bonus.
Sebra07.08.2003 23:05
kuulen sellistest boonustest orcil esimest korda. vastab see t6ele v6i on skop k2rbseseenel k2ind j2lle
Bad07.08.2003 23:11
kägar@skorpion - kuule lehm,orci third attack ja hand to hand bonus t2hendab seda et tal betterdavad need kiiremini ja mitte midagi muud,ainuke relva bonus on dwarfil ja see on axe.giantitele pole mingeid bonuseid vaja,tean ise kui setis giant on vastas siis ta lõõb orcile p2ris valusalt. Prooviks natuke aega nii et midagi ei muudaks?
Snark07.08.2003 23:36
nii palju kui mina tean tähendas bonus skill seda, et need skillid/spellid ei võta skill/spellslote...
Moon08.08.2003 00:10
Õigustan end sellega ,et mul ei ole acid blasti. Hp:Nasty Mana:Bad Orc:Bad > Orc's kick misses you. <- ja see missev kick pani asjale punkti.
Turbo08.08.2003 00:56
Skorpion hull oled natuke?
Skorpion to Turbo08.08.2003 01:09
jep
Elestir08.08.2003 01:17
Fantaasia lendab...
Blazer08.08.2003 01:53
skorpion irw, t6esti irw.
Force to Seem08.08.2003 06:40
See frosti vuln teeb asja jamaks, j2tke hobbiti str 16, sel juhul ei saa ta ju niigi h2id relvi kanda aga see frost on valus, l2bi sanca saab elfla eqs olles devakaid vahest
FinSoft08.08.2003 06:44
Võtke kõik vulnid ära, teeb asja jamaks ;)
Falenor08.08.2003 07:19
Loll, Giantil on bonus skill, loot!
skorpion to falenor08.08.2003 11:50
hmm, 2kki keerame giantidele inti juurde... siis hea giantidega pkl k2ia, tulen hiden linda center maha sanc peal rip=loot act peal ja siis fleen peale looti, storen eq sanc self ja j2lle hide self center siis ei n2e mingi kuri elf demon v ghost maag mu hidet l2bi. ja v6in vabalt hideda seal oma rip=loot actiga.
Funk08.08.2003 21:09
Aitab juba lollist jutust, skorpion.
Solomon09.08.2003 06:10
Mitte unustada ka Giandi two handed relva kandmise õigust, a orcid on ikkagi liiga kapiks jäetud, st neil pole kardetavat vastast, kuigi siin mainiti et igalyhel peaks olema 1 vastane keda kardad. Miks orcid puutumata on jäetud nendest vulnidest.
Uranos11.08.2003 00:52
see two kandmise asi on orcidel ka ja iseenesest on see mõttetu boonus, sest nagunii parimad relvad on yhekäerelvad. tuleks nüüd av 60 damiga twohanded draco sword siis oleks teine teema
Blazer11.08.2003 02:46
uranos, see olex p2ris hea :P str ka sellel relval 25
Rage11.08.2003 03:12
no mis siin enam oodata, lõpphea idee kanti praegu ette
Eomir11.08.2003 03:17
Ongi nii. Seal.
Seem11.08.2003 05:00
Siis tuleb 20 inti n*udvad chainiwandid ka :)
Blazer11.08.2003 08:55
seem v mitte, kaaskodanik
pagan15.08.2003 06:52
minu arvates on orgi kardetav vastane hobbit. hobbit saab palju sisse ja l88b n6rgalt... orc ei saagi praktiliselt hobbitile sisse. ma olen orciga alati jooxnud hobbitite eest.

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